Design the new cosmetics tiering system for TFT's content, resolving inconsistencies and building a stronger foundation for future expansion.
As TFT's cosmetic catalog grew beyond its original three-tier structure (rare, epic, legendary), inconsistencies emerged in how content was distributed and categorized. This project established a cohesive visual language for rarity, from new gem icons and tags to updated cards, player items, and in-game surfaces across battle pass, store, loadouts, and more.
All images are property of Riot Games.
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