Visual assets for TFT Set 12, including the creation and implementation of Charms, the set's defining mechanic.
Magic N' Mayhem introduced Charms as Set 12's primary mechanic. They are small, randomised spells offered to players each round. Building the visual language for Charms meant designing badges, wand icons, tooltips, and the trait tracker indicator from scratch, then integrating them consistently across the shop, scoreboard, and champion inspect. The work also included a new free shop reroll button, updated stat icons for Durability and Damage Amplification, augment icon implementation, and the Set Intro Modal.
All images are property of Riot Games.
Thank you for reading. For any question please feel free to contact me :)