View ↗
Led the visual design foundation for Teamfight Tactics' engine migration, transitioning the around-game (out-of-game) experience from the legacy Hextech engine to Unreal Engine. As the founding visual designer on this initiative, I bridged the gap between art, design, and engineering to establish the UX/UI frameworks, design systems, and pipelines that will power TFT for years to come.
Responsible for designing and implementing the end-to-end user experience and high-fidelity visual specs for the following core high-traffic screens.
Every screen below is running in engine. Switch between mobile and tablet to see how the same design adapts to each device.
By combining high-level visual strategy with deep technical implementation, I helped transform a complex engine migration into a structured, scalable workflow. The resulting frameworks empowered our growing design team to build faster, localized seamlessly for a global audience, and delivered a unified, premium look and feel across all devices.
View ↗
View ↗
View ↗
View ↗
View ↗
View ↗
View ↗
View ↗
View ↗
Visual Designer Artist shaping game UI for millions of players at Riot Games.
Originally from Bassano del Grappa, Italy. Now based in Los Angeles. I specialize in UI, UX, and visual design, currently crafting player-centered experiences for Teamfight Tactics at Riot Games. I believe great design is enjoyable, useful, and usable all at once.
Thank you for reading. For any question please feel free to contact me :)